About Us
Kinecity creates interactive environments that change and alter based on your creativity. For example, the Dialog Table is a shared interface where you use hand gestures to discover more about the artworks at the Walker Art Center. Several people can gather around and together explore the table’s movies, narratives and 3D journeys. At 7 World Trade Center we use camera-based systems to analyze patterns of pedestrian movement and express that as vertical light patterns on the first seven floors of the facade.
All our projects are now fault-tolerant. This means that you can disconnect any component and the design will still work. Combined with robust Linux programming, this unique combination means ultimate longevity suitable for both buildings and museums.
Building on our deep software base, we work closely and creatively with each client to guarantee unrivalled robustness coupled with speed of execution and delivery. Our projects are both captivating and exciting resolutions of the complex contemporary need for responsive environments.
Please contact us for more information and pricing.
Personnel:
Marek Walczak is an artist and architect who is interested in how people participate in physical and virtual spaces. This has led to projects such as Apartment which was shown at the Whitney Museum and many venues worldwide. Dialog Table has recently been completed for the Walker Art Center, it is a shared interface that replaces a keyboard and mouse with gesture recognition technology. Current projects include a one block long façade at 7 World Trade Center that reacts to pedestrians walking beneath it (for James Carpenter Design Assoc.) and interactive video installations such as Third Person, recently shown at the ICA, London. Marek trained as an architect at the Architectural Assoc. in London and Cooper Union in New York.
Jakub Segen conducts independent research and consults in the area of computer vision, imaging and human-computer interfaces. Dr. Segen has spent 21 years at Bell Laboratories Research, where he led research and development in computer vision and its applications to human-computer interfaces. His recent contributions involve real-time recognition of hand gestures, gesture controlled animated humans and video-based analysis of human motion. His research contributions also include fields of computer graphics, pattern recognition, machine learning, artificial intelligence, robotics, image compression, signal analysis, information theory, and bio-engineering. He holds a doctorate in Electrical and Bio-engineering from the Carnegie-Mellon University. Dr. Segen holds ten patents, with four more in process, and more than 60 publications.
Wesley Heiss’s is a visual artist and designer whose work explores humanities relationship with technology. Besides the collaborative commissioned work with Kinecity his installations and sculptures have been shown across the US including the Museum of Fine Arts and the Menil Collection in Houston, Brooklyn Academy of Music in NY, and Arthouse in Austin. His artistic practice has earned him many awards including the Artadia grant, the Dallas Museum of Art Kimbrough Grant and residencies at both the MacDowell Colony and the Skowhegan School of Sculpture and Painting. Wesley received a Master of Architecture from Rice University in Houston, Texas and a BA from Bennington College in Bennington, Vermont. He is currently a Professor of Practice at Lehigh University where he heads the Product Design concentration.
Michael McAllister provides engineering and Industrial Design services for a variety of manufacturers primarily in the furniture business. He completed formal studies in Physics at Drexel University in Philadelphia graduating with honors in 1978. In 1987 he began working with Knoll International where he developed furniture lines working with designers such as Emelio Ambasz, Gwathemy Seigel, Paulo Rizzotto, Raul deArmas, Stephen Peart, Emanuela Frattini Magnusson, Charles Rozier, Mike McCoy and Dale Fahnstrom. In 2002 Michael completed his Master’s in Industrial Design at the University of the Arts in Phildelphia. He has been awarded ID Magazine Design Distinction Award, 2002, and has received 1st prize from the International Design Resource Consortium in the Japanese competition, Design with Memory.
Johanna Kindvall is a designer with a background in social work. In May 2003 Johanna got a grant from the Arts Grants Committee in Sweden to work with Marek Walczak in New York City on digital interaction. She have been working with Marek Walczak and Kinecity ever since on a wide range of interactive projects. Between 2004 and 2005 Johanna also worked for James Carpenter Design, New York City, working on graphics, presentations and project development.










